Tuesday, March 15, 2011

Male Bust

This work is old as well, but it represents my first totally finished 3D project. Poly modeled to multiresolution sculpt, tangent normal map baked, skin textures(color,bump,specular) all painted with Photoshop and even a little FX with the particle system to attempt some hair.
Programs: Blender 3D and Photoshop

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