Box modeled this character in about 20 minutes and spent about the same on weight painting. The real time was in the creation of the rig and all of it's deformation constraints. I was having issues with the head and neck's connected parent situation, which left the head bone without inherit rotation. In short the head isn't moving the way I'd like it too, but I'm especially happy with all of the other movements.
Programs: Blender 3D